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Age Range: 11-14
Duration: 60 or more mins
  • D&T
  • Mathematics
  • Physics

Simulation versus real-world sports

Form a constructive argument in a debate

Virtual reality versus real-world sports tasks participants to form a constructive argument in a debate based on the question: ‘which is more important to our society - the development of the Nintendo Wii or encouraging more people to take up sport?’

Students research and evaluate the social, ethical, economic and health issues relating to simulation sports versus real-world sports. Form arguments for and against this topic and present the findings in a persuasive, coherent and focused argument.

Download the activity sheets for free below!

All activity sheets and supporting resources are free to download and are fully editable, so you can tailor them to your students’ and your schools’ needs.

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Tools/resources required

  • Projector/Whiteboard
  • Access to the internet for the research activity, or copies of appropriate pre-printed resources

The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland, and Wales.


Computer games vs sport

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