
Activity overview
Logo programming - creating algorithms activity description, teachers' notes and curriculum links.
Logo is a simple computer programming language which can be used to control devices. For example, a robotic pen can be moved using a series of instructions or commands to create a drawing. There are many commands which can be used to control the pen. Storing a series of commands like this creates a simple program. The order of the commands in a program is vital. If it is in the wrong order, the program will not work as expected.
An engaging starter activity in which students will create a set of instructions to draw various shapes.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students' and your schools' needs.
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