Education
Age Range: 5-7
Duration: 30-59 mins
• Maths

# Times table bingo

## Solving multiplication problems to play bingo

This is one of a set of resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within maths and science. This resource focusses on solving multiplication-based numeracy problems to play a game of bingo.

Get ready to have fun while sharpening your multiplication skills. In this thrilling times table bingo game, we combine the excitement of bingo with the challenge of mastering multiplication.

Race against the clock to quickly identify the correct number on your bingo card as the teacher calls out different multiplication problems for you to solve. Be prepared to think fast and strategise as you aim to complete lines and patterns or even achieve a full-house victory! Whether you’re a beginner or a times table whiz, this game is an entertaining way to reinforce your multiplication knowledge.

### Times table bingo introduction

This activity is one of a series of accessible STEM resources to support teaching the primary national curriculum and key topics within maths and science.

In this activity, learners will solve a series of multiplication problems read out by the teacher. They will use these answers to play bingo, aiming to complete their given card with their responses; this will improve and reinforce learners’ multiplication skills in a fun and engaging context.

Learners could play in small teams, pairs or as individuals. Students who win each round of the game could win a prize as a reward and an incentive to other learners.

This multiplication bingo game could be used as a starter activity covering learning from a previous lesson, a plenary exercise reinforcing learning that has just occurred, or as one of several activities within a wider scheme of learning focusing on multiplication and division.

### How long will this activity take?

This activity will take approximately 25-40 minutes to complete. Download the free handouts below for step-by-step guides and printable bingo cards.

### Suggested learning outcomes

By the end of this activity, students will be able to multiply numbers together using the 2-, 5- and 10-times tables, they will be able to solve multiplication problems using mental arithmetic, and they will be able to use correct mathematical statements and terminology relating to multiplication problems.

### The engineering context

Engineers must use mathematics knowledge and skills regularly as part of their job. For example, calculating the strength of a material, the speed of a vehicle, the sizes of products or quantities of parts needed.